Upward Baseball


Introduces and enhances basic baseball fundamentals while teaching the value of both teamwork and sportsmanship in a fun environment.

Season:
Late February through early May. Registration opens in early December.

Participants/Schedule:

  • Boys 4-12 years old
  • Practices start late February
  • Practices are 60 minutes for 5U and 6U as well as 90 minutes for 9U and 12U

The Sporting News Official Rules of Baseball shall apply at all times, except as amended below:

Rules: 5U Boys Instructional Tee Ball

Field Dimensions

  • Base paths will be 45’ in length.
  • An arc will be painted 6’ in front of home plate; for the ball to be considered fair, the ball must go past the arc.
  • The foul lines will be 90’.

Equipment

  • An RIF Level 1 Baseball will be used in games; game balls will be provided by Johnson Ferry Baptist Church.
    • The Home Team is responsible for getting two balls from the concession stand
  • A tee ball bat or official youth baseball bat must be used. If barrel diameter is larger than 2 ½ inches, the bat must have a USA Baseball Stamp.
  • A standard batting tee with a home plate base will be used.
  • All on-deck batters, batters, and runners are required to wear a batting helmet with a face mask. Helmets should not be removed until players return to the dugout.
  • No watches or jewelry other than stud earrings are allowed.

General Game Rules

  1. Home Team occupies 1B dugout, and Visiting Team occupies 3B dugout.
  2. The Home Team will lead in prayer before the start of each game. After the game, both teams will line up to congratulate each other for a game well played.
  3. Coaches will act as umpires.
  4. The game will be four (4) innings or 60 minutes. No inning starts after 45 minutes.
  5. There will be no score kept in this division.
  6. Time in between half innings shall not exceed four (4) minutes.
  7. There will be no on the field warm-up time given to either team because of the time limit. Teams should warm-up off the field before the game.
  8. Teams will need to remove all equipment and trash from dugouts and vacate immediately following the end of the game.
  9. Coaches for both teams will work together toward the success of ALL the players from both teams.

Defense

  1. All players play on defense
  2. Defensive line-up should consist of a standard infield (with the exception of a catcher). All of the remaining players should be positioned ten (10) feet behind the infielders.
  3. Every player must play at least one (1) inning in the infield every game.
  4. Two (2) coaches will be allowed in the outfield behind the fielders.
  5. Coaches should move players around defensively according to the ability of the players. This will ensure fairness and equality for all players.
  6. The pitcher, or any other player, may not charge the ball until it is hit.

Offense

  1. The offensive team will be made up of the entire team roster. Example: if 12 players are present and able to play, all 12 players bat. In case of injury or illness, a player may miss his turn at bat with no penalty and may re-enter the game.
  2. Each inning, a team should bat the entire lineup. On the last runner, everyone will run home.
  3. There are no strikeouts.
  4. The infield fly rule will not be in effect.
  5. All equipment must remain in the dugout.
  6. Bunting is not allowed.
  7. On-deck batters are required to stand behind the player batting. When players are running to the on-deck circle, they should run behind the home plate coach.
  8. The base runners may NOT steal. The base runner shall remain in contact with the base until the ball is hit.
  9. Overthrows to any base: Runners may not advance.
  10. Each batting team will have a coach at 1B, 3B, and Home.
    • The Home Plate coach should remove the tee when a player is about to score.
  11. Coaches should encourage players to drop their bat, not throw it.
  12. Beginning Game 4, when a player is out, he must return to the dugout as opposed to staying on base (each team still bats through the whole lineup continuously).
Rules: 6U Boys Advanced T-Ball

Field Dimensions

  • Base paths will be 45’ in length.
  • A pitching line for coaches will be drawn at 25’.
  • This line is to be used as the rubber on a pitching mound, meaning that coaches must start from this line, then step forward.
  • An arc will be painted 6’ in front of home plate; for the ball to be considered fair, the ball must go past the arc.
  • The foul lines will be 110’.

Equipment

  • An RIF Level 1 Baseball will be used in games; game balls will be provided by Johnson Ferry Baptist Church.
    • The Home Team is responsible for getting two balls from the concession stand.
  • A tee ball bat or official youth baseball bat must be used. If barrel diameter is larger than 2 ½ inches, the bat must have a USA Baseball Stamp.
  • A standard batting tee with a home plate base will be used.
  • All on-deck batters, batters, and runners are required to wear a batting helmet with a face mask. Helmets should not be removed until players return to the dugout.
  • No watches or jewelry other than stud earrings are allowed.

General Game Rules

  1. Home Team occupies 1B dugout, and Visiting Team occupies 3B dugout.
  2. The Home Team will lead in prayer before the start of each game. After the game, both teams will line up to congratulate each other for a game well played.
  3. Coaches will act as umpires.
  4. The game will be four (4) innings or 60 minutes. No inning starts after 45 minutes.
  5. There will be no score kept in this division.
  6. Time in between half innings shall not exceed four (4) minutes.
  7. There will be no on the field warm-up time given to either team because of the time limit. Teams should warm-up off the field before the game.
  8. Teams will need to remove all equipment and trash from dugouts and vacate immediately following the end of the game.
  9. Coaches for both teams will work together toward the success of ALL the players from both teams.

Defense

  1. All players play on defense.
  2. Defensive line-up should consist of a standard infield (with the exception of a catcher). All of the remaining players should be positioned ten (10) feet behind the infielders.
  3. Every player must play at least one (1) inning in the infield every game.
  4. Two (2) coaches will be allowed in the outfield behind the fielders.
  5. Coaches should move players around defensively according to the ability of the players. This will ensure fairness and equality for all players.
  6. The pitcher, or any other player, may not charge the ball until it is hit.

Offense

  1. The offensive team will be made up of the entire team roster. Example: if 12 players are present and able to play, all 12 players bat. In case of injury or illness, a player may miss his turn at bat with no penalty and may re-enter the game.
  2. Each inning, a team should bat the entire lineup. On the last runner, everyone will run home.
  3. There are no strikeouts.
  4. Coaches can elect to pitch to their players or hit off the tee.
    • Maximum 3 pitches per player, then he has to use a tee.
  5. The infield fly rule will not be in effect.
  6. All equipment must remain in the dugout.
  7. Bunting is not allowed.
  8. On-deck batters are required to stand behind the player batting. When players are running to the on-deck circle, they should run behind the home plate coach.
  9. The base runners may NOT steal. The base runner shall remain in contact with the base until the ball is hit.
  10. Overthrows to any base: Runners may not advance.
  11. Each batting team will have a coach at 1B, 3B, Pitcher, and Home.
    • The Home Plate coach should remove the tee when a player is about to score.
  12. Coaches should encourage players to drop their bat, not throw it.
  13. When a player is out, they should return to the dugout(each team still bats through the whole lineup continuously).
Rules: 9U Boys Machine Pitch

Field Dimensions

  • Base paths will be 60’ in length.
  • The distance from the home plate to the pitching machine will be 35’.

Equipment

  • An RIF Level 5 Baseball will be used in games; game balls will be provided by Johnson Ferry Baptist Church.
  • An official youth baseball bat must be used. If barrel diameter is larger than 2 ½ inches, the bat must have a USA Baseball Stamp.
  • All on-deck batters, batters, and runners are required to wear a batting helmet with a face mask. Helmets should not be removed until players return to the dugout.
  • No watches or jewelry other than stud earrings are allowed.
  • Catcher’s gear (face mask, shin guards, and chest pad) is required; equipment is provided by Johnson Ferry Church.

General Game Rules

  1. Home Team occupies 1B dugout, and Visiting Team occupies 3B dugout.
  2. One of the umpires will lead in prayer before the start of each game. After the game, both teams will line up to congratulate each other for a game well played.
  3. The game will be six (6) innings or 80 minutes. No inning starts after 65 minutes.
  4. No extra innings will be allotted. Games can end in a tie.
  5. If the catcher drops the ball on the third strike, the batter is OUT.
  6. The Home Team will be responsible for providing a volunteer (14+ years old) to keep the score in the scorer’s booth.
  7. The Visiting Team will be responsible for providing an adult to keep the book during the game at the field. IF there is a discrepancy in score, we will go with the book as the correct score.
  8. Time in between half innings shall not exceed three (3) minutes. Upcoming catchers should get ready if there are two outs!
  9. There will be no on the field warm-up time given to either team because of the time limit. Teams should warm-up off the field before the game.
  10. Teams will need to remove all equipment and trash from dugouts and vacate immediately following the end of the game.
  11. Coaches for both teams will work together toward the success of ALL the players from both teams.

Defense

  1. There will be ten (10) players on defense: a standard infield and four (4) outfielders. If a team has less than ten (10) players, the opposing coach should arrange a loan of players for defensive purposes. There are no forfeits in Upward Baseball.
  2. All outfielders are required to start in the grass, and they can advance forward once the ball is hit.
  3. Any player on the bench for a defensive inning must play the next defensive inning, unless injured. A player shall not sit out two consecutive innings. No player shall sit out a second inning on defense unless every player has taken a turn sitting out an inning.
  4. All players shall play a minimum of three (3) innings on defense.
  5. Every player must play at least one (1) inning in the infield every game.
  6. Coaches must remain in the dugout. Two (2) coaches will be allowed in the outfield behind the fielders.
  7. Coaches should move players around defensively according to the ability of the players. This will ensure fairness and equality for all players.
  8. Time is called by the umpire when the ball is controlled by an infielder and that infielder is not attempting to make a play or on an overthrow to first. Runners may advance to the next base if they have passed the halfway line.
  9. Players cannot play defense in front of the pitching rubber until the ball is hit and put in play. (Runners between bases can be tagged out.)
  10. Rolling or intentionally grounding the ball towards a base or another player is not allowed and the runner will be safe.
  11. Defensive coaches should instruct their defensive players to move out of the base runners way when the ball is in live play, unless the defender is making a play on a ball. (Ruling: Obstruction)

Offense

  1. The offensive team will be made up of the entire team roster. Example: if 12 players are present and able to play, all 12 players bat. In case of injury or illness, a player may miss his turn at bat with no penalty and may re-enter the game.
  2. An inning shall end with the third out or when five (5) runs are scored.
  3. The infield fly rule will not be in effect.
  4. All equipment must remain in the dugout.
  5. If a player throws their bat, the umpire will provide one warning to that player. If they proceed to throw their bat again, the batter will be call out.
  6. When the fielder is making a play on the ball, base runners are required to avoid contact with said fielder by sliding, slowing down, reversing directions, stopping, or going around the fielder while maintaining the established base path. (Ruling: Interference) No sliding head first. Accidental contact during a slide is okay.
  7. Bunting is not allowed.
  8. On-deck batters are required to stand behind the player batting. When players are running to the on-deck circle, they should run behind the home plate umpire and catcher.
  9. The base runners may NOT steal. The base runner shall remain in contact with the base until the ball is hit.
    • A runner is out if he leaves the base before the ball is hit (fair territory).
  10. Overthrows to 1B: Dead ball, batter-runner may not advance; all other runners are dependent on the halfway marks when the ball is overthrown.
    • All other overthrows are live.
  11. A courtesy runner for the catcher may be used. The person who runs for the pitcher/catcher will be the player who has made the last out of the previous inning or the most recent out in the current inning.
  12. Each batting team will have a first base coach and a third base coach as well as a coach who will serve as “coachpitcher” to feed the ball into the machine (“coach pitcher”). The coach pitcher may carry a glove onto the field for his/her protection only. The coach pitcher CANNOT instruct the offensive runners. When the ball is hit, the designated pitcher will attempt to leave the field of play, opposite the play. The coaches cannot touch runners when the ball is in play.
  13. If the coach pitcher is hit by a live ball (thrown or batted), the batter is out and everyone returns to the base they occupied prior to the batted ball. The coach pitcher will receive a warning before the out is taken.
    • Kid pitchers must receive the ball after time is called and hand it to the coach pitcher.

Machine Pitch Rules

  1. A machine will be used to pitch to the batters. A coach for the batting team will feed the machine (“coach pitcher”). The ball speed will be between 26-32mph each week.
  2. A batter will receive 5 pitches no matter what. If the batter misses or doesn’t swing at the 5th pitch, he is out.
  3. If the batter fouls off the 5th pitch or subsequent pitches he shall receive an additional pitch.
  4. A batted ball that hits the pitching machine is immediately ruled a dead ball and the batter and each runner receive one base.
  5. Any thrown ball that hits the machine is immediately ruled dead. All base runners are awarded one base from the last base they occupied when the machine was hit by the ball.
  6. The defensive pitcher must line up parallel or behind the machine.
  7. The League Director is allowed to make adjustments to the pitching machine as necessary for the success of the game.
Rules: 12U Boys Modified Kid Pitch

Field Dimensions

  • Base paths will be 60’ in length.
  • The distance from the home plate to the pitching rubber will be 46’.

Equipment

  • An Official Little League Baseball will be used in games; game balls will be provided by Johnson Ferry Baptist Church.
  • An official youth baseball bat must be used. If barrel diameter is larger than 2 ½ inches, the bat must have a USA Baseball Stamp.
  • All on-deck batters, batters, and runners are required to wear a batting helmet with a face mask. Helmets should not be removed until players return to the dugout.
  • No watches or jewelry other than stud earrings are allowed.
  • Catcher’s gear (face mask, shin guards, and chest pad) is required; equipment is provided by Johnson Ferry Church.

General Game Rules

  1. Home Team occupies 1B dugout, and Visiting Team occupies 3B dugout.
  2. One of the umpires will lead in prayer before the start of each game. After the game, both teams will line up to congratulate each other for a game well played.
  3. The game will be six (6) innings or 80 minutes. No inning starts after 70 minutes.
  4. No extra innings will be allotted. Games can end in a tie.
  5. If the catcher drops the ball on the third strike, the batter is OUT.
  6. The Home Team will be responsible for providing a volunteer (14+ years old)to keep the score in the scorer’s booth.
  7. The Visiting Team will be responsible for providing an adult to keep the book during the game at the field.IF there is a discrepancy in score, we will go with the book as the correct score.
  8. Time in between half innings shall not exceed three (3) minutes. During the time between half innings, the pitcher can have up to five (5) practice pitches. Upcoming catchers should get ready if there are two outs!
  9. There will be no on the field warm-up time given to either team because of the time limit. Teams should warm-up off the field before the game.
  10. Teams will need to remove all equipment and trash from dugouts and vacate immediately following the end of the game.
  11. Coaches for both teams will work together toward the success of ALL the players from both teams.
  12. The Home team’ coach is responsible for reporting the score to the League Director.

Defense

  1. There will be nine (9) players on defense: a standard infield and outfield. If a team has less than nine(9) players, the opposing coach should arrange a loan of players for defensive purposes. There are no forfeits in Upward Baseball.
  2. All outfielders are required to start in the grass, and they can advance forward once the ball is hit.
  3. Any player on the bench for a defensive inning must play the next defensive inning, unless injured. A player shall not sit out two consecutive innings. No player shall sit out a second inning on defense unless every player has taken a turn sitting out an inning.
  4. All players shall play a minimum of three (3) innings on defense.
  5. Every player must play at least one (1) inning in the infield every game.
  6. Coaches must remain in the dugout. No coaches will be allowed in the outfield.
  7. Coaches should move players around defensively according to the ability of the players. This will ensure fairness and equality for all players.
  8. Balks will not be called.
  9. Pitchers can pitch a maximum of three (3) innings per game. Delivery of a single pitch during an inning constitutes having pitched an inning.
  10. If a player pitcher hits three (3) batters in one inning, he must be removed from the mound.
  11. Any player warming up the pitcher must wear a facemask with a throat protector.
  12. The defensive coach can request one timeout in the same inning to talk to the pitcher without replacing the pitcher. However, on the second timeout in the same inning, he/she must change the pitcher.
  13. Time is called by the umpire when the ball is controlled by an infielder ahead of the lead runner, or when an infielder has control of the ball and baserunners have ceased action.

Offense

  1. The offensive team will be made up of the entire team roster. Example: if 12 players are present and able to play, all 12 players bat. In case of injury or illness, a player may miss his turn at bat with no penalty and may re-enter the game.
  2. An inning shall end with the third out or when five (5) runs are scored.
  3. The infield fly rule will not be in effect.
  4. All equipment must remain in the dugout.
  5. If a player throws their bat, the umpire will provide one warning to both teams. Any subsequent player on either team who throws their bat will be called out.
  6. When the fielder is making a play on the ball, base runners are required to avoid contact with said fielder by sliding, slowing down, reversing directions, stopping, or going around the fielder while maintaining the established base path. (Ruling: Interference) No sliding head first. Accidental contact during a slide is okay.
  7. Bunting is allowed. Exception: Coach pitcher.
  8. On-deck batters are required to stand behind the player batting. When players are running to the on-deck circle, they should run behind the home plate umpire and catcher.
  9. The base runners may NOT steal. The base runner shall remain in contact with the base until the ball is hit.
    • Running on a passed ball will be initiated Game 3.
    • A passed ball is defined as getting behind or away from the catcher.
    • If the catcher throws a wild throw back to the pitcher or attempts a play, the ball will be considered live.
  10. All overthrows are live, and runners may advance at their own risk.
  11. A courtesy runner for the catcher and pitcher may be used. The person who runs for the pitcher/catcher will be the player who has made the last out of the previous inning or the most recent out in the current inning.
  12. Each batter will be pitched to by a player on the opposing team. A player pitcher cannot walk a batter for the first two (2) games of the season. However, a player pitcher can strike out a batter. If the player pitches four (4) balls, an offensive coach will pitch to the player from the mound. The coach will throw two (2) pitches to the batter regardless of the former count. A pitching line will be set for the coach pitcher directly in front of the mound. A batter cannot foul out. An umpire can grant a third pitch if the second is deemed unhittable. After a division-wide assessment by the league director, beginning Game 3, the coach pitcher will not be used and pitchers can walk a batter on four (4) balls.
    • The coach pitcher may carry a glove onto the field for his/her protection only. The coach pitcher CANNOT instruct the offensive runners. When the ball is hit, the designated pitcher will attempt to leave the field of play, opposite the play. The coaches cannot touch runners when the ball is in play.
    • If the coach pitcher is hit by a live ball (thrown or batted), the batter is out and everyone returns to the base they occupied prior to the batted ball. The coach pitcher will receive a warning before the out is taken.
  13. Each batting team will have a first base coach and a third base coach.

 

Current Season Schedule
Team Draft Petition


Contact:

(678) 784-5307
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